http://vjockey.livejournal.com/ (
vjockey.livejournal.com) wrote in
srwug_4komas2012-03-10 11:54 am
UG@ Items
Because with Aero doing lets plays and Zappa making the UG@3 Main Character thing I figured "why not do an Item meme?"
For example:
Roads Training Limiter - So long as the the equipped unit is above 35% health it gets a reduction to all mobility related stats in exchange for greater experience point gain.
Lets get cracking folks

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Idol CD: Double morale gains
PreDESU CD: +1 morale second turn. Morale gain increases by 1 each turn until reaches +5 morale a turn. Ability does not stack with Idol CD.
RGNK CD: A situational part only used in the buildup of the first fight against RGNK. Prevents the usage of combo attacks and comes fixed onto each unit for that stage.
Rider Club Membership Card: Immunity to status debuffs
Al-Azif Page: Mana regen +5%. (Mana works differently than EN and is used for Strike Witches, Otome, and other magically-inclined units. It has a much lower amount, but magic attacks also cost less and the more you level up, the higher the amount goes. You also recover 5% a turn. Unless you're Mio.)
Shuffle Crest: +10 starting morale
Sympathia System: +5% accuracy and maneuverability on a unit for every pilot it has. (Comes equipped on the SRW D machines, you get one more optional one after the canon's conclusion.)
Sophium Bullets: This item can only be equipped to size-SS units and effects their bullet-based attacks, making them disregard Double Image abilities that effect space-time like "Shifter" or "Imaginary Road".
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Just watch. XD
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Plush Pepen: +5 starting Will. Double bonus for female pilots.
Rim's coffee: Regain 50 SP when used.
Rim's boxed lunch: Regain 50 SP when used, lose 20 Will.
Alessandra's boxed lunch: Regain all SP when used, take 50% HP damage to unit.
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Spirit of Shangri-La - evade -20% but allows for 1.5x cash gained. Bonus to pilots from Shangri-La.
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Speaking of which.
Ryo's Notebook: +25% damage against Festum.
SECT Photo: +50% damage against Ascenders and Shifting Entities.
And before it gets too depressing - we do not have Rinne no Lagrange yet, but if we did...
Awesome Coat: Bestows the SP Regen ability. There is only one in the whole game - once you get it, it's Sold Out.
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But hey, at least he can Focus... while playing games.
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Kojima Drive - Grants "Primal Armor" ability, EN regen(s), +10 evade, and gives your pilot cancer.
Overbattler Link +10% exp gained.
Hard Candy Restores all SP. (Consumable)
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Haro<CHYPrE and COFFRET - +10% to accuracy and evasion.Kamen Rider Club Banner (type Fourze) - +5 Morale. +10 to Fourze-type characters.
...I know there's more, but I can't think of any!
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Sokichi's Hat: +20 starting Morale
Gundam Model: +100 attack power to beam weapons, +200 when equipped to Gundam units.
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Blame Tsukasa and Shirley.
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Kamen Rider Club Banner (Chalice): (SS only) +5 morale to unit. +10 to unit with Henshin ability.
One-Time Den-Liner Pass: (M and higher sizes only) Pilot becomes an SS unit with Ignore Size. Singular event only.
Training Shinai: 50% Exp gain increase for SS and S units only.
Online Gamer Tag: Gains "Gamer" title. +10 skill for every "Gamer" on the map. Only 2 in the game, for a max of +40 (with Gainer and Cynthia deployed)
DG Cells: 50% HP recovery per turn. Loose all relationship bonuses. Become enemy at the end of the map (after Skill Point requirement check)
Red Haro (Hayana): Movement +3, Mobility +30, Weapon hit rate +30%, Weapon range +2, all other Haros disabled.
Personal Soundtrack: +20 morale (or) 2x effect on "morale gain" seishin. Varies per pilot/spell set.
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Getter Energy Core (G) - (M and higher units) 10% EN Regen gain. All energy attacks turn into Getter energy attacks. Units with more than 3 pilots can initiate "Shine Spark" attack.
Getter Energy Core (Shin) - (M and higher units) 15% EN Regen and 5% HP Regen gain. All energy attacks turn into Getter energy attacks. Units with more than 3 pilots can initiate "Stoner Sunshine" attack.
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MarKus' Stereo: +2 morale every turn. -5 starting morale on MarKus if another unit on the field has it equipped.
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Pirate Energy Drive: Increase move range in 1. Increase damage of all attacks by 10%. Deal 10% HP damage per turn to the equipped unit.
Experimental Pirate Enahncers: Increase damage of all attacks by 100%. Equipped unit is automatically taken out at the beginning of the player's third turn.
Old Bird's Mantra: Equipped unit gains the effect of one casting of Guard at the beginning of each player turn for free.
Grey Voice's Record: Equipped unit gains the effect of one casting of Strike at the beginning of each player turn for free.
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Black Valkyrie Armband: -10 starting will, gain "Predict" skill.+15% Crit Rate.
765 Ramen:+5 SP when used
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Neo-American Flag: +5 to starting morale, +15 on Michael or Chibodee. (Metal Wolf Chaos)
Bessmertnogo Lining : Nullifies Small Beam Attacks. Halves Medium Beam Weapon Damage. Increases move range by 1. (Lost in the Cold)
Emergency Battle Gear : If a unit with this item is shot down, the enemy responsible will take damage. If the enemy is destroyed, the downed Pilot will recieve experience and will have it marked as a kill as if he was still in combat. (Ironlock)
Waechter Lighter: +10 to avoidance and defense. If equipped on Luger it also gives +10 Morale. (Das Leiden)
Gucun Ballistics Enchancements: Bullet based weaponry does 20% more damage but reduces ammunition to 3/4 and increases any energy costs for beam weaponry. (Ironlock)
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x2 dmg + x5 dmg + fuck yo barrier
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YOUR WORDING AND MY ASLEEP MADE IT HAX
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And yeah that's all I got.